Apocalypse was born nearly 5,000 years ago, in ancient Egypt. Ugly and malformed, he was abandoned to the harsh desert. But Baal, leader of a roving band of Sandstormers, recognized the child's potential power. Baal raised the youngster as his own; he named him En Sabah Nur, "The First One." As Nur grew, he surpassed his fellow tribesmen in intelligence and strength. Hated and feared for his inhuman appearance and strange abilities, he hardened his heart. Nur held fast to the tribe's defining principle: Only the fittest, tested by hardship, would and should survive. Egypt was ruled by Pharaoh Rama-Tut -- not a god, as most believed, but a man, rescued by Baal's tribe from a crashed starship. A time traveler from the far future, he later would come to be known as Kang the Conqueror. After ascending to power in Egypt, Rama-Tut massacred Baal's tribe, and enslaved and tortured the survivors in an unsuccessful attempt to learn his ship's location. Knowing Apocalypse had been born in ancient Egypt, Kang had traveled back in time to become master of the most powerful being on the planet. Toward that end, he offered to make Nur his heir if the mutant would swear loyalty. But Nur defeated Rama-Tut, who escaped to the future. As Apocalypse, Nur has plotted ever since to conquer the planet through the instigation of war and conflict, whereby the strong would defeat and destroy the weak. Re-emerging in the present day, Apocalypse turned his attention to X-Factor -- a team consisting of the original X-Men, Professor Charles Xavier's inaugural class of mutant adventurers. Apocalypse rescued the high-flying, heroic Angel from suicide and manipulated the misguided mutant into serving as his Horseman of Death. Warren Worthington eventually broke free of Apocalypse's influence, recognizing the dark scar Nur had left on his soul. Apocalypse later unleashed a techno-organic virus on the infant son of Scott Summers -- a.k.a. Cyclops, cursed with uncontrollable optic blasts. Otherwise, Apocalypse knew, Nathan Summers would grow powerful enough to defeat him when he reached adulthood. Raised 2,000 years into an alternate future, Nathan matured into Apocalypse's mortal enemy: the telepathic, telekinetic freedom fighter called Cable. To secure a new host body, Apocalypse sought to siphon the awesome energies of "The Twelve" -- mutants of incredible power, destined to alter the course of human history. This time, it was Wolverine who fell into the warlord's grasp. The feral X-Man fought his teammates ferociously as the Horseman Death, but broke free from Apocalypse's control. However, Wolverine and his fellow Horsemen had served their purpose. Taking advantage of the distraction afforded by their actions, Apocalypse collected the mutants he required to carry out his plan: Cyclops, Phoenix, Cable, Professor X, Storm, Iceman, Magneto, Polaris, Bishop, Sunfire, the Living Monolith and Mikhail Rasputin. The Twelve were linked to a machine that would channel their awesome energies into Apocalypse, allowing him to absorb the body of X-Man -- a time-tossed teenager possessed of vast telepathic and telekinetic power. As his teammates fell around him, a powerless Cyclops shoved X-Man out of the draining circuit, merging with Apocalypse to create a new evil entity. But the telepathic Phoenix -- Summers' wife, Jean Grey -- detected her husband's psyche inside the composite being and prevented the X-Men from destroying it. Cyclops was presumed dead by most of his teammates; only Cable and Jean refused to believe he had perished. Investigating rumors and hearsay, they helped him reassert his mind over Apocalypse. With Jean's help, Cable exorcised the warlord and shattered his essence. Name: En Sabah Nur Alignment: Diabolic Hit Points: 300 SDC: 1250 Height: Variable Weight: Variable Age: Unknown Attributes: IQ 30, ME 30, MA 17, PS 110, PP 17, PE 50, PB 10, Spd 30 Disposition: Patient, methodical, believes himself superior to everyone. Super Power Category: Mutant (Unstable; Grows with Experience) Experience Level: 15th Education Level: Equivalent to a Doctorate Mega Powers: Doesn't need air to breathe, Doesn't need to eat or drink, Tremendous SDC, Tremendous Physical Strength and Longevity, Awe Facotr (15) Mega Weakness: God Syndrome Major Powers: Alter Limbs, Growth, Nigh-Invulnerability, Supernatural Strength Minor Powers: Energy Expulsion: Energy, Flight: Wingless (500mph), Healing Factor Combat Training: HtH Basic Attacks Per Melee: 7 (8 in flight) Bonuses: +1 to Iniative, +3 to Strike (+5 in flight), +4 to Parry (+6 in flight), +4 to Dodge (+8 in flight over 80moh; +10 in flight over 80mph), +5 to Roll, +4 to Pull, +84 to Damage (+4 for every 20mph of flight speed), +1 to Disarm, Critical Strike on 19-20 (natural) Scholastic Skills: (Due to extended training Apocalypse has additional areas of knowledge) Communications Program Basic Electronics, Radio: Basic, Radio: Scrambler, TV/Video, Cryptography Communications Program Laser, Optic Systems, Radio: Satellite, read Sensory Equipment Electrical Program Electrical Engineer, Basic Mechanics, Computer Operation, Computer Repair Journalist/Investigation Program Research, Surveillance Systems, Writing (Journalistic Style) Mechanical Program (General) Mechanical Engineer, Locksmith Vehicle Mechanics Program Automotive Mechanics, Aircraft Mechanics, Weapons Engineer Medical Doctor Program Biology, Chemistry, Pathology, Medical Doctor Military Program (Basic) Running, Climbing, Military Etiquette, Radio: Basic, WP Rifle Military Program (Demolitions) Demolitions, Demolition Disposal, Underwater Demolitions Physical/Athletic Program Climbing, Prowl, Swimming, Wrestling Robot Program Computer Programming, Robot Electronics, Robot Mechanics Science Program Math: Advanced, Anthropology, Archeology, Astronomy Science Program Astrophysics, Botany, Chemistry: Analytical Secondary Skills: Wilderness Survival, Holistic Medicine, Recognize Weapon Quality, Read/Speak Several Languages, Boat Building, Carpentry, Identify Plants & Fruits, Land Navigation, Preserve Food |